Thor
Thor Odinson
Storm · StrikerSKYFALL · THUNDERCLAP · RAGNAROK SPIRAL
Hits hardest and moves slowest through his three-link chain.
Eight defenders. Thirteen chapters. And a man in green powered armour — Malachi Krige — who catches your lightning between two fingers and throws it back. Survive ninety seconds. Then come back at midnight and do it again.
DoomsDay Strike is a free 3D superhero boss-rush for Android and web, inspired by the Avengers: Doomsday event. Thirteen cinematic story chapters, an endless Gauntlet, and one shared daily fight the whole planet plays at once — built with no game engine and no 3D model files.
One fixed 90-second fight. Half health, no ultimate, two random rules — all derived from the calendar date via a seeded generator. No server call, and every install on Earth agrees on today's fight.
Storm, Gamma, Kinetic, Phase — two heroes per signature, so there's always a second answer when the lattice locks out your first. Tag between whoever is on the field mid-combo. Cooldowns tick while benched — swapping is never a penalty, it's the loop.
Throw an attuned bolt at his face and he doesn't raise a shield — he raises two fingers. The bolt slows, curves into his palm, snaps shut, and comes back unblockable. A real interaction with hitstop and slow-mo. It's also what kills him in Chapter V.
One comparable number per run: damage, combo, parries, perfect dodges, swaps, lattice breaks, time bonus, flawless — minus everything you took, multiplied by difficulty and by whatever rules were in force. Itemised line by line, because seeing why you scored teaches you to score more.
Wipes at midnight. On day one, "top 10 today" is winnable — which is the point. ALL TIME is the permanent record, and your exact rank is returned, not an estimate. No accounts, no emails — a call sign stored on your device is the entire onboarding.
One score, five skins, achievements. No multi-currency economy, no energy, no tickets. A daily reset and a rank you can see yourself on is what makes an arcade game get opened tomorrow.
Ten million simulated futures. In every single one, the planet burns — never the asteroid, never the plague, always the four seconds a hero spends deciding.
Malachi Krige built the energy shield that hangs over every city on Earth. Then he ran the numbers himself. So he grew an armour out of the core of a dead god-engine: an alloy that doesn't resist energy — it oxidises it. Copper's death-colour. He named it for what it is. VERDIGRIS.
Thirteen chapters, each opening and closing on a cinematic. The camera is scripted shot by shot; lines type themselves out over letterboxed bars, and any tap cuts to the next beat.
Act I is the fight for one Earth. Act II is what happens when killing him only proves there are more of him — a multiverse incursion, refugees from a world that already lost, and a version of Krige who has had longer to think.
Every bolt you throw, he keeps.
It can only drink one flavour at a time.
He does not block. He mirrors.
Give it four truths at once.
You have not won a fight. You have delayed a funeral.
He did not build a weapon. He built a lifeboat, and it was loud.
A dying world empties into yours. Not all of it is friendly.
He picked the one place on Earth where power does not work.
No evac. No medical. Whoever falls today stays fallen.
Two worlds this thin cannot both be right.
A whole Earth has sixty minutes left. He intends to spend them.
Two Earths, one place to stand.
The original. Not a copy, not a casket. Him.
Every hero carries exactly one of the four damage signatures — the entire basis of the boss fight. The roster grows chapter by chapter, and you tag mid-combo.
Thor Odinson
Storm · StrikerSKYFALL · THUNDERCLAP · RAGNAROK SPIRAL
Hits hardest and moves slowest through his three-link chain.
Bruce Banner
Gamma · BruiserSEISMIC CLAP · RAGE · GAMMA DETONATION
Gets stronger the closer he gets to falling.
Steve Rogers
Kinetic · AnchorRICOCHET · AEGIS · STAR BARRAGE
AEGIS is a timed parry, not a block.
Peter Parker
Phase · SkirmisherWEB ZIP · TEAM-UP · DESYNC FIELD
The fastest thing in the arena — and the only one who can shut the lattice down.
Stephen Strange
Phase · OpenerPORTAL STRIKE · MIRROR FOLD · A THOUSAND DOORS
Matches Spider-Man for speed, trades reach for openings out of a portal.
Erika Vahl
Kinetic · Second AnswerRAILSHOT · IRON YOKE · MAGNETAR
The original second Kinetic answer when the lattice locks out the first.
Nadia Sokolov
Gamma · Second AnswerSUNSPOT · CAUTERIZE · SOLAR LANCE
The original second Gamma answer — a different burn for the same problem.
Sam Adeyemi
Storm · Second AnswerSHEAR · UPDRAFT · SONIC BLOOM
The original second Storm answer while Thor's chain reloads.
Fielding note — The five headliners field together in the Gauntlet. The Daily stays at four on purpose: a seeded fight compared on a live board must not shift mid-season.
The Verdigris lattice holds one signature at a time. You can read which from the aura and the wheel on the HUD.
Hit him with the element he's attuned to and he drinks it: zero damage, he heals, his overcharge meter fills, and your combo dies.
Anything else lands — and adds strain. Enough strain in a row cracks the lattice: a window where everything you land is a ×2.2 critical.
He re-attunes to whatever has been hurting him most. Which is why the answer is never one hero — it's the rotation, and eight heroes across four signatures means there is always a second answer.
The arena stops being a floor and becomes a volume.
Peeled off his own armour. Drones don't inherit the lattice — they die to anything, so you always have something to hit while locked out.
Your own catch, learned, polished, and returned with interest.
Charged by every attuned hit you ever fed him. You built this weapon. He just fires it.
Not a platform you circle — ground. Every rock, tower and mountain is generated from parameters at load time. There is no heightmap, no texture, no .obj.
| Move | W A S D / arrows |
| Light attack — chains ×3 | J or , |
| Heavy attack — breaks guard | K or . |
| Dodge | Space |
| Jump — keeps momentum | C |
| Ability | L |
| Utility — Cap's AEGIS parry | I |
| Ultimate — when the bar is gold | U |
| Lock on | Q |
| Swap hero | 1–5 |
| Advance dialogue | Space / Enter / tap |
| Pause | Esc / P |
Virtual stick bottom-left, action buttons bottom-right — ATK · HVY · DSH · JMP · ULT · ABL · UTL — squad chips above the hero panel, and drag anywhere else to look around.
The layout reflows for phones and respects the notch and the gesture bar, so nothing sits under the status bar or system navigation. Every button is drawn by the same code that owns its hit box, so they can't drift apart.
Presses queue for ~0.2s — pressing slightly early lands the input instead of dropping it.
Yes — completely free on Google Play. No coins, no gems, no energy systems. The only ads are optional and player-initiated: you choose when to watch one, and one interstitial every third run with a hard 2-minute floor. Never after a death.
It's an unofficial fan project inspired by the Avengers: Doomsday event. Thor, Hulk, Captain America, Spider-Man and Doctor Strange appear as playable headliners, alongside original heroes Lodestone, Ember and Halcyon. The villain Verdigris (Malachi Krige) and the story are original. No affiliation with or endorsement by Marvel or Disney.
A single fixed 90-second fight generated from the calendar date — half health, no ultimate, two random rules. No server call: a seeded generator means every install on Earth agrees on today's fight. It resets at midnight, your local time — the countdown on this page is live.
Eight heroes across four damage signatures — two per signature, so there's always a second answer when the lattice locks out your first — and thirteen story chapters, each opening and closing on a cinematic. After that, the endless Gauntlet: five heroes on the field, an Elite every fifth wave, a variant every tenth.
The lattice attunes to one signature at a time. Attuned hits heal him; everything else lands and adds strain. Enough strain cracks the lattice for ×2.2 criticals — and he re-attunes to whatever hurt him most. The answer is never one hero. It's the rotation.
Yes. The story chapters and the endless Gauntlet run fully offline. Only the global leaderboard and the connectivity check need a connection — and every system degrades to "unavailable" rather than failing.
Android via Google Play and the web via Flutter's CanvasKit renderer. Keyboard: WASD, J/K attacks, Space to dodge, U for ultimate, 1–5 to swap heroes. Touch: virtual stick, six action buttons, squad chips, drag to look — fully notch-aware.
No. There is one score — Doomsday Score — plus five skins and achievements. No multi-currency economy, no energy, no accounts, no emails. The first launch asks for a call sign, stores it on your device, and that is the entire onboarding.
Install now, set your call sign, and be on the Today board before midnight.
GET IT ONGoogle Play